CTE is a brain condition linked to repeated head impacts, yet public awareness remains limited, even in youth contact sports.
CTE: Every Hit Matters
An interactive awareness campaign about CTE risks in youth contact sports.

Self-initiated concept. Not affiliated with or endorsed by the Concussion Legacy Foundation, the NHL or any team.
01
Problem and insight

Sources: [SOURCE NEEDED]
“The body contact is definitely there. We get knocked around a lot, especially during corner kicks and tackles.”
“We've been told about concussions, but CTE is rarely discussed. I think it's something all athletes should learn about, especially if it's a risk even in sports like ours.”
Insight
Raising awareness of CTE and frequent head impacts could lead to advocacy for rule changes that protect athletes.
Design goal
Raise awareness of CTE risks and empower audiences to advocate for rule changes that protect young athletes.
02
Campaign strategy
What looks like play can leave a mark.
The campaign is imagined under the Concussion Legacy Foundation.
Credibility and trust
An expert voice in concussion research
Amplified reach
An established network of experts, athletes and policymakers
Mission alignment
A shared goal of protecting young athletes

Bus stop billboards
Broad visibility in everyday settings.
Sports arena screens
Direct engagement where families watch and play sports.
03
The campaign in action

01
Attract.
"What looks like play can leave a mark." invites people closer.

02
Reveal.
Sensors detect approach; a red halo reveals the hidden impact.

03
Act.
"Scan to learn more" leads to a petition or donation.

04
Reset.
The poster returns to its original image for the next viewer.

01
Invite.
Three mascots: "They play to win — touch to learn what's at stake."

02
Choose.
Touching a mascot brings it to life.

03
Learn.
The mascot shares a short message about CTE in its sport.

04
Act.
A QR code call to action, then the screen resets.
Mascots shown are placeholders for original designs.

04
Prototyping and testing


Before
My professor asked me to consider content across channels and which audiences would react.

After
On the arena screen, I placed the interactive buttons at children's height.
